Thrill-a-minute cricket simulation sparked into action following a phone call two childhood friends had when venting about the obstacles they faced trying to play cricket as they grew older. They both agreed – there must be a way around this.
Several days later; the start of a beautiful innings… challenges were put to paper,
ideas were brainstormed, and a solution was born. BatFast.
During our innings wickets have fallen, several runs have been scored and litres of coffee have been consumed, all to provide people with the unquenchable feeling of the trill of the hit. But we are not done. We’re on a relentless pursuit to achieve our singled minded vision, to increase participation in the most beautiful game of all – cricket.